
Take a -2 status penalty to Perception and skill checks, and you can't use actions with the concentrate trait unless they are related to the subject of your fascination. Take a status penalty equal to your enfeebled value to Strength-based checks and DCs. You're clumsy 1 and take a -10-foot penalty to all your Speeds. When you regain Hit Points by resting for 8 hours, your drained value is reduced by 1, but you don't immediately recover the lost Hit Points. Lose Hit Points equal to your level times the drained value, and your maximum Hit Points are reduced by the same amount. Take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. If you perform an action that has the auditory trait, you must succeed at a DC 5 flat check or the action is lost. Take a -2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. Each time you take damage from an attack or spell, attempt a DC 11 flat check to end the condition.Īll creatures and objects are concealed from you.Īutomatically critically fail Perception checks that require hearing. If it's impossible for you to attack or cast spells, you babble incoherently, wasting your actions. If you have no other option, target yourself, automatically hitting. Use all your actions to Strike or cast offensive cantrips.

You are flat-footed, don't treat anyone as your ally, and can't Delay, Ready, or use reactions. Take a status penalty equal to your clumsy value to Dexterity-based checks and DCs. Broken armor grants its item bonus to AC, but gives a status penalty to AC (-1 light, -2 medium,-3 heavy). Blinded overrides dazzled.Ī broken object can't be used, nor does it grant bonuses. Automatically critically fail Perception checks that require you to see if vision is your only precise sense, you take a -4 status penalty to Perception checks.
