

- #STRANGE NIGHTS LOCJAW INSTALL#
- #STRANGE NIGHTS LOCJAW MOD#
- #STRANGE NIGHTS LOCJAW FOR ANDROID#
- #STRANGE NIGHTS LOCJAW FREE#
#STRANGE NIGHTS LOCJAW FOR ANDROID#
What you can expect from players in regards to AVNs built in Unity is that they'd cry out for a RenPy version before they start crying for Android ports. I'm talking purely about heavy RenPy games and the expectations players have of RenPy games. Choosing your engine can sometimes be about setting expectations. Unity games absolutely are a thing on Android, you can't avoid them in the app stores, but when it comes to AVNs nobody expects Android ports for whatever reason, and you rarely see them. But I also wouldn't expect most people to expect Android ports of Unity games.

I want more LocJaw imagesĬlick to expand.No. I don't want to talk all this shop though. Games like Summertime Saga could probably push the number of animations a heck of a lot further before causing anyone problems. so while I'm pointing out animations can be a problem I'm thinking purely about titles that try to push their visuals as many Daz-using devs do. Fewer colours and lower resolutions are required to allow the visuals to shine etc. It's worth noting that 2D toon aesthetic titles can get away with more by the way. But anyone trying to make this their job is gonna want to take even the vocal minorities seriously if they want to get anywhere. There are plenty of RenPy games that are desktop only (with attempted fan ports maybe) that go ham with animations. I'm talking from a purely business-minded standpoint. I'm not arguing with you about whether RenPy games can have animations or use them well etc. Animations are still commonplace on major event pieces, namely the actual sex in an ero game, but too many and they cause problems so they get used more sparingly. I'm saying that devs can't be as creative with their use of animations as maybe they want to be if they want to sell to the largest number of people possible. So the standard solution seems to be to just streamline, and if you want a mobile release the desktop version will suffer from the same restrictions for the dev's and the release schedule's convenience.Īgain, I'm not saying devs will completely ignore or avoid animations for the sake of their mobile player base because, as I said, the tag is too attractive to ditch them completely. I've also seen devs try to handle this by making a separate lighter weight version for mobile with more compressed images and foregoing the animations but by then they're basically working on two games at once and it slows them down. I've seen games that started out with excessive amounts of animation right down to idle animations on regular conversation parts that have had to retroactively go back and swap them all out with stills just because the android version can't handle them. Several hundred dollars might not seem a lot when you compare it to some of the big games but it was probably close to a quarter of everything that game was making at the time. a compressed version worked but it was a temp fix so changes had to be made going forward.
#STRANGE NIGHTS LOCJAW INSTALL#
There were a few mobile users that claimed the game still worked fine and it had playtested okay but there was a loud number of players saying the game wouldn't install or would blackscreen on launch etc. I've had some insider knowledge on 4 games to varying degrees, and one of them saw a drop of several hundred dollars in their Patreon monthly income when their mobile release got too much for older mobile devices to handle. I'm not just throwing out an opinion here, I'm saying what I've seen first-hand. why locjaw or any dev should obey this arbitrary rule, if they don't like to communicate with their patreons they are in their right as it's the right of their patreons to stop supporting them.You seem to be overlooking the part where I said "too hefty."
#STRANGE NIGHTS LOCJAW MOD#
The abandoned tag is pointless, a dev could milk their patrons for 10 years avoiding the tag by simply posting regular bullshit and excuses every 4 months or whatever arbitrary time some mod decided, without actually updating the game (i can think of quite a lot of them, can you?). (imagine trying to explain this to another "game developer" lol nice try dude)
#STRANGE NIGHTS LOCJAW FREE#
in the case of this game is free for everyone but in most cases allowing people to play the game is what encourages some to support them later.

Of course the tag would hurt any developer, most of the devs get the promotion from sites like these, otherwise no one would know of the existence of their games. if a dev puts a deadline and fails to deliver then he deserves the backlash but in circumstances like these where the dev is known for not communicating, then marking it as abandoned because he didn't do what he never does and never promised to do is moronic at best, but given the constant posts i actually think some people have something personal against locjaw judging by their regular posts here asking for the abandoned tag.
